Can't Find the Last Green Baby in Shleemy World
Trover Saves the Universe has 130 Power Babies Locations. Finding all of them unlocks The Ultimate Happy Catastrophe trophy or achievement. They are the 2nd blazon of collectible in the game, together with the killable NPCs. Power Babies are tiny, light-green creatures floating in mid-air scattered throughout some of the game'south chief levels. While only some of the main Worlds have Power Babies, all cinematic-similar levels accept none. Power Babies are only bachelor in the following Worlds: Shleemy (xxx), Shroomia (30), Flesh (30), Vanilla Village (ten), Mixed (20), and Afterlife (10). To obtain the platinum trophy you demand to find all of them. Beneath you can find the location of all collectibles, World by World, listed according to the fashion you're supposed to progress through the level.
None of the Power Babies are missable! You can get them all via Level Select.
All Power Babies are found either in the wild or inside pink and blue flower-looking thingies that Trover can destroy using his lightsaber or by throwing objects at them when controlling the Chairorpian. When in the wild, they are very well subconscious, commonly backside ledges or wooden beams, inside pipes or crevices etc and y'all need to utilize
on them to collect them. Ability Babies are very handy every bit they increase Trover'due south full general health and can be useful to more than easily obtain
No Winners in This Game!
All Ability Babies save as presently as you collect them as shown past the salve icon coming up on the screen. In fact, if you get killed, you don't demand to pick them upward once again and if you replay Worlds you don't need to complete them. You lot can just leave the World equally soon as yous've institute what you need.
Every bit you play the story, Level Select unlocks and you can replay chapters to finish up collecting what you accept left. Aught is missable. From the Level Select menu you can fifty-fifty see how many Power Babies you still need for each World.
The best approach is to collect what you detect naturally while playing through the story. And so, after the story you tin bank check the list of pictures below to make up one's mind what you lot've missed and utilise Level Select to replay the corresponding Worlds.
Shleemy Earth
- Behind some bushes, by the pod.
- On a tree. Pop the Chairorpian upwards to get it.
- Behind a bush, by a tree.
- Inside the log.
- On a tree, accessible fifty-fifty without the Double Jump.
- On a branch, sticking out from a stone.
- Within a fallen log.
- Behind a waterfall.
- On top of ane of the logs' branches.
- Behind a waterfall.
- Below some rocks.
- On a tree effectually the start area, attainable simply later obtaining the Double Leap.
- On a log.
- Behind a tree.
- On a ledge.
- Inside a piping.
- Next to a ledge, by a bush-league.
- On a ledge you can't reach, but that you tin can come across by popping the chair upwardly twice.
- In a secret area, to the correct, as y'all progress through the level.
- To the left of the waterfall expanse.
- Backside a waterfall.
- Inside a pipe from which h2o is coming downward.
- Behind a leap establish.
- On a ledge.
- By a piping, accessible by using the bound plants.
- On a jump plant.
- Next to a bush and a spring plant.
- By a tree, visible when popping the chair upwards twice.
- Within a tree hole.
- On a ledge near the teleport at the end of the level.
Shroomia World
- On a ledge, at the showtime of the level.
- On a mushroom, at the start of the level.
- On a tower's window.
- On height of a yellow flower.
- Past some destructible mushrooms.
- On a tower, next to mushroom.
- On a satellite antenna in the distance.
- On a ledge, in the undercover expanse to the correct of the expanse when you first run into the ii annoying minions.
- On a mushroom in Doopy Dooper'due south area.
- On a 2nd mushroom in Doopy Dooper'southward expanse.
- On a ledge, in the woods of mushrooms, in Doopy Dooper'south surface area.
- In a porthole near Doopy Dooper's area.
- On a small-scale belfry after Doopy Dooper'due south area.
- In a porthole near the rock puzzle.
- On a ledge you tin can climb past putting the stone on the mushroom.
- Inside a hole in the wall nearly the rock puzzle.
- On a ledge near Tina.
- On a mushroom in the area where you need to movement the stones to create climbable platforms to access the two annoying minions.
- Behind a wall in the area where you need to move the stones to create climbable platforms to access the two annoying minions.
- Behind some destructible mushroom, side by side to the wall where the previous Power Baby is found.
- Backside some bars in the surface area to the left of the ii annoying minions.
- On an upper ledge to the left of the prison area.
- On one of the towers where there is a stone you can motility.
- Inside a tent.
- Within a second tent.
- Atop a tower.
- On some purple pipes, attainable afterwards making the soup.
- Behind a mushroom in the soup area.
- Between a box and a tent in the soup expanse.
- Given to you by Doopy Dooper if you help her out when she asks you to move her boxes after meeting her again on your way back to the pod.
Vanilla Village
- Backside a hut on the left.
- Atop the huts in the heart of the expanse.
- Next to the second correct hut.
- Betwixt some blueish and yellow plants on the right side of the surface area.
- To the left of the pod.
- Inside the offset hut on the left.
- By a hut on the right side of the area, in the altitude.
- Inside the farthest hut.
- Between the two farthest huts in the left side of the area.
- Behind the 3 cardinal huts.
Flesh World
- To the right of the start expanse.
- Next to the Whack-A-Hole sign.
- On a molar, left of the gate.
- To the right of the pod.
- When playing Whack-A-Hole.
- After playing Whack-A-Hole, given to you by the Upgrade vendor.
- Behind some rocks, virtually the gate, later accessing the 2d area.
- Side by side to where Gail is.
- Above the green switch on a ledge. Use a throwable item.
- Behind some bars.
- Inside a wall cleft. You tin can open information technology past destroying the greenish nipple nearby.
- Inside a second wall crack. You can open it past destroying the dark-green nipple nearby. This 1 is timed.
- Backside the sign, upon accessing the third area.
- Backside some bars where the yellow dude is.
- Behind some bars. Accessible after destroying the nearby greenish nipple.
- On a ledge in an area that you can admission by rolling.
- On an upper ledge. You can cheat the game and climb to it by using some invisible ledges almost the outset cell on the right of the area.
- Next to some optics. Use a throwable item to get information technology.
- On a ledge in the acid lake, accessible by lifting a moving one of the boxes afterward a brief enemy run across.
- Atop an archway in the acid lake. Use a box to reach the throwable item to the left of the lake.
- Inside a hole in the acid lake area.
- Inside the cavern where you become the starting time Crystal Baby.
- In the area where y'all feed Gail'south roommate, in a small acrid puddle.
- Above Gail'due south roommate.
- Inside the tunnel that you can admission by destroying the green nipple above the entrance.
- On a left ledge, earlier giving Gail's roommate bluish nutrient for the first fourth dimension.
- Above the Crystal Babies sign.
- In a cell, inside the area that was previously blocked by Gail's roommate.
- In the expanse where you run into Donny die.
- When yous open up the crack to get dorsum to the main expanse, after destroying the light-green nipple by i of the cells.
Mixed World
- At the start area, by a tree.
- In the distance, by a gear.
- Backside the house in the starting time surface area.
- Past a window in the kickoff area.
- Next to hut.
- Behind the stalk of a mushroom in the kickoff enemies' area.
- On top of a mushroom. Motion the mushrooms to reach it.
- On a ledge, accessible through a gear, in the 2d enemies' area.
- Backside a majestic support.
- Held by an overhead hook.
- Behind a gear.
- In the altitude, next to an archway.
- By a dark-green waterfall of acid.
- On a ledge, near the hut where the two villagers are glued together.
- Held by a claw.
- As you drop inside the crevice.
- Hidden backside a gear.
- On top of a ledge, later a serial of jump plants.
- In the area where y'all're supposed to move blocks to continue. Look upwardly and to the right.
- Every bit y'all progress through the tunnels.
Afterlife
- Past the business firm door.
- Next to the Voodoo person.
- Adjacent to Doopy Dooper.
- In an opening between some clouds.
- In the altitude, facing the rainbow. Use a throwable detail to get it.
- Backside the purple found past Michael'south house.
- Higher up the Abstainers. Use a throwable item to get information technology.
- Next to the hanged blueish dude.
- To the left of Michael'southward house, in a bush. Destroy the bush to unearth it.
- In George'due south tub.
These are all the Power Babies in Trover Saves the Universe. After finding all of them yous'll unlock The Ultimate Happy Ending bays or achievement.
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Source: https://www.powerpyx.com/trover-saves-the-universe-all-power-babies-locations/
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